MCEdit Filters

This is a list of all the filters (plugins) I've written for MCEdit. You can download MCEdit here.

PlayerStatue

PlayerStatue

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Note: You may also need the python png library, which you can download here. Select a 16 wide by 16 long by 33 tall region, write in a username (case sensitive) and run the filter to get a statue of that character's skin.

png

png

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This is not an MCEdit filter, but you may need it in order for the PlayerStatues filter to work.

RandomBlocks

RandomBlocks

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Fill in blocks randomly. You can select the frequency of the block, so if you put in 16 for the frequency 1 in 16 blocks in the selected region will be changed. You can also make the filter only replace certain existing blocks of a specified id. If the replace id is -1, it may replace any block in the selected region.

RandomizeFireworksSpawner

RandomizeFireworksSpawner

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Select a mob spawner and this will add several random options to its list of spawning alternatives. You'll need to set the spawner properties with the SetSpawnerProperties filter, if that's something you want to do.

RemoveHiddenVeins

RemoveHiddenVeins

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Remove veins of ore that are not reachable without tunnelling through stone.

RotateLogs

RotateLogs

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Rotates logs.

Sandify

Sandify

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Turn blocks into FallingSand entities.

SetBiome

SetBiome

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Select a region and set the biome for that region.

SetBlockStructure

SetBlockStructure

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Create a command block structure that will spawn in another structure in your world.

SetSpawnerProperties

SetSpawnerProperties

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Sets the various hidden properties of mob spawners.

SkyGrid

SkyGrid

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Create your own SkyGrid of any size.

SmoothShape

SmoothShape

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Smooths out terrain shapes.

SpawnerIntoMinecart

SpawnerIntoMinecart

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Changes all spawners in the selected region into minecart spawners.

StackEntities

StackEntities

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Combines all entities in selection into a single stack, sorting by altitude.

StatueMaker

StatueMaker

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Turns blocks into Mob Spawners that will spawn those blocks.